A early version for the Teaser of my 5th year short film project. On wich I did the modeling and the surfacing of both the environment and the Characters.  
Textured Turn of ABA and HEKA, the characters I designed, modeled and textured for the project. 
Technical turn of ABA, with wireframe and AO
The main challenge was to create small details on gigantic objects with a good definition. 
According to start the lookdev of the project, I created a Nodal System on the Engine I used (arnold) for the Shader and created a preset in wich I could choose to replace the maps I wanted, it allowed me to go way faster through the process of the texturing. 
I used a triplanar system so I could texture directly in the engine, using masks i painted from Substance Painter and Designerto create some precise details on very big details. 
Early surfacing of the temple from the outside 
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