A early version for the Teaser of my 5th year short film project. On wich I did the modeling and the surfacing of both the environment and the Characters.
Textured Turn of ABA and HEKA, the characters I designed, modeled and textured for the project.
Technical turn of ABA, with wireframe and AO
The main challenge was to create small details on gigantic objects with a good definition.
According to start the lookdev of the project, I created a Nodal System on the Engine I used (arnold) for the Shader and created a preset in wich I could choose to replace the maps I wanted, it allowed me to go way faster through the process of the texturing.
I used a triplanar system so I could texture directly in the engine, using masks i painted from Substance Painter and Designerto create some precise details on very big details.
Early surfacing of the temple from the outside